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DarkMeta Whitepaper
  • DarkMeta
  • Abstract
  • Why Arbitrum?
  • Understand Non-Fungible Tokens
  • Introduction
  • Features
  • Characters
  • Map of Neon City
  • Environment
  • Weapons
  • NFTs
  • Play-to-Earn
    • Rewards
    • Anti-Exploit Mechanics
    • Game Modes
  • NFT Marketplace
  • Tokenomics
  • Token Utility
  • Meet the Team
  • Roadmap
  • Disclaimer
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Weapons

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Last updated 2 years ago

Weapons are just one category of 'Game Asset NFTs'. All weapon attributes differ for each Weapon NFT. Melee strikes can be dealt with close-combat weapons. There are three types of ranged weapons, all of which can be customised and modified. Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons.